Upgrade:Improve Berserk (Deals 150 damage in 300AoE around Berserker every second while Berserk is active.)
The Shooting Hundred Heads - Nine Lives
Type: Technique
Hotkey: R
Mana Cost: 800
Berserker rushes to the target location and hits the area with his axe nine times followed by a roar that pushes enemies back. The last hit has a larger area of effect, deals more damage, knocks back enemies and interrupts channeling. Has travel time.
Lv 1: Deals 60 damage nine times, 400 damage on last hit, 940 total damage
Lv 2: Deals 70 damage nine times, 500 damage on last hit, 1130 total damage
Lv 3: Deals 80 damage nine times, 600 damage on last hit, 1320 total damage
Lv 4: Deals 90 damage nine times, 700 damage on last hit, 1510 total damage
Lv 5: Deals 100 damage nine times, 800 damage on last hit, 1700 total damage
Cast Range: 700
Travel Time: 1 second
Area of Effect: 350, 500 for last hit
Stun time ~2.8 seconds from first to last hit
Cooldown: 50 seconds
Additional Effect: If cast while Bravery is active, each of 9 hits will deal (10 * Bravery's Lv) additional damage. (Adds 90/180/270/360/450 bonus damage.)
Special: Uninterruptible once cast, disables Command Spells on both Berserker and his targets
Additional Information:Wall Nine (Negates the travel time on Nine Lives, note that this is a feature, not a bug). Nine Lives really does 9 hits then a final one that pushes back for a total of 10 hits.
Attributes
Improve Divinity
Stats Required: 16
Improves Berserker's Great Magic to A Rank (25%) and increases the amount of damage that Divinity blocks from 12 to 24. Also causes Enkidu to deal more damage per second when used on Berserker.
Improve Berserk
Stats Required: 14
Improves Berserk and gives Berserker's normal attacks a 30% chance to do 200 magic damage in a 150 area around Berserker and 100 magic damage to units within 151 to 350 area around Berserker.
Can hit targets behind Berserker as it does AoE damage around Berserker as the AoE no longer is attached to his target.
Is applied separately from his attack damage.
Berserk deals 150 damage to enemies in a 300 area around Berserker every second while Berserk is active.
Berserker gains 300 mana over 2 seconds after casting Berserk
Twelve Labors - God Hand
Stats Required: 23 -- 17 in simple.
Grants Berserker 11 resurrections with 80% of maximum health and mana upon dying. If Berserker is the last servant remaining on his team in a Deathmatch, he will not revive. Berserker is invulnerable for 3 seconds upon revival.
Reincarnation
Stats Required: 10 -- 16 in simple.
Increases Health Regen by 1% of Max Health every second. Every 180 seconds, Berserker's health is restored (6 hours in game time). When Berserker revives from God Hand or Resurrection, he will do damage equivalent to 30% of his maximum health in a 600 area. Berserker revives with 90% instead of 80% of maximum health and mana when using God Hand.
Ultimate Roaring Berserk(Combo)
Activation: Cast True Strike, Berserk and Courage within 4 seconds of each other. Requires 20 in all stats.
Berserker lets out a deafening roar that does varying damage and effects depending on distance from Berserker. Berserker's health is healed fully upon casting this, and Berserker is silenced and cannot use items for 7 seconds after casting. Every player's screen is filled with an image of Berserker for 1.5 seconds upon successful cast of this.
Mana Total of Spells: 700
300 Range: 3 second stun, seals Command Spells, 1000 damage