This page contains information about Saber in Fate/Another.
Innates
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In addition to her listed skills, Saber is capable of walking on water for 10% of her max mana per second. If she walks on water for more than 20 seconds, she will instantly be killed.
Instinct
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- Type: Passive
- Gives Saber a 20% chance to dodge enemy attacks.
- Upgrade: Improved Instinct (Gains an active ability (Hotkey F) and is replaced with Improved Instinct)
Chivalry
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- Type: Passive
- Gives Saber and allies within 600 range 10% movespeed.
- Upgrade: Improved Charisma (Replaced with Improved Charisma)
Skills
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Invisible Air
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- Mana Cost: 100
- Type: Anti-Personnel Noble Phantasm
- Hotkey: Q
- Deals damage to the targetted unit and draws it to Saber over 0.5 seconds interrupting channeling spells. Has travel time.
- Lv 1: 200 (350) damage
- Lv 2: 250 (400) damage
- Lv 3: 300 (450) damage
- Lv 4: 350 (500) damage
- Lv 5: 400 (550) damage
- Cast Range: 400
- Cooldown: 8 seconds
- Special: Cannot be used on False Assassin. Does not do damage or pull True Assassin when he has Protection from Wind attribute.
- Upgrade: Knighthood (+150 damage)
- Additional Details: Invisible Air Dragging (Limited to 3000 range)
Golden Sword of the Victorious - Caliburn
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- Mana Cost: 200
- Type: Anti-Personnel Noble Phantasm
- Hotkey: W
- Sends a magical attack with Caliburn, dealing damage to the target and in 200AoE.
- Lv 1: Total of 360 (560) damage to target; 72 (112) damage in 250 AoE
- Lv 2: Total of 420 (620) damage to target; 126 (186) damage in 250 AoE
- Lv 3: Total of 480 (680) damage to target; 192 (272) damage in 250 AoE
- Lv 4: Total of 540 (740) damage to target; 270 (370) damage in 250 AoE
- Lv 5: Total of 600 (800) damage to target; 360 (480) damage in 250 AoE
- Cast Range: 200
- Cast Time: 1.0 seconds
- Cooldown: 12 seconds
- Upgrade: Knighthood (+200 damage, slows damaged enemies by 50% for 3 seconds)
Sword of Promised Victory - Excalibur
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- Mana Cost: 400
- Type: Anti-Fortress Noble Phantasm
- Hotkey: E
- Channels the power of Excalibur to send a gigantic wave of energy dealing damage to units caught within it and to units that walk into its path. Has travel time, cannot be interrupted.
- Lv 1: 700 (1000) damage (Deals 1500 to Zero Caster's Kraken)
- Lv 2: 900 (1200) damage (Deals 1700 to Zero Caster's Kraken)
- Lv 3: 1100 (1400) damage (Deals 1900 to Zero Caster's Kraken)
- Lv 4: 1300 (1600) damage (Deals 2100 to Zero Caster's Kraken)
- Lv 5: 1500 (1800) damage (Deals 2300 to Zero Caster's Kraken)
- Pause Time Before Beam Fires: 2.5 seconds
- Total Pause Time: 4 seconds.
- Range: 2000
- Cooldown: 37 seconds
- Upgrade: Improved Excalibur (+300 damage)
- Additional details: Blinking from the start of the wave to the end of the wave might result in getting hit twice.
The Everdistant Utopia - Avalon
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- Mana Cost: 800
- Type: Barrier Noble Phantasm
- Hotkey: R
- Protects Saber from all magical damage and grants 100% Evasion for the duration of the spell. If Saber takes 300 damage during Avalon, she will fly towards the source and deal damage.
- Lv 1: Deals 800 damage. Lasts for 5 seconds.
- Lv 2: Deals 1050 damage. Lasts for 6 seconds.
- Lv 3: Deals 1300 damage. Lasts for 7 seconds.
- Lv 4: Deals 1550 damage. Lasts for 8 seconds.
- Lv 5: Deals 1800 damage. Lasts for 9 seconds.
- Trigger Damage Requirement: 300 damage.
- Activation Range: 1650 (IE how far the person can be for Avalon to dash to them.)
- Stun: 0.5 seconds.
- Cooldown: 60 seconds.
- Specials: Does not protect from and also not triggered by Tsubame Gaeshi.
- Additional Information: Avalon trigger damage requirement is checked after damage is reduced by Armor / Magic Resistance, so it requires 300 actual damage taken, not a spell that only does 300 damage. Note that avalon will not trigger if it has already been triggered recently. Does not trigger on Lightning Bombing. Ignores B Scroll. Avalon will not trigger while Saber is paused. (IE during Excalibur and Combo.)
Attributes
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Improved Excalibur
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- Stats Required: 12
- Increases Excalibur's damage by 300, and Max Excalibur's damage by 3000. Adds 500 bonus damage when hitting Demonic Creature of the Ocean Depths. (Damage is dealt seperatly from Excalibur and is not reduced by damage multiplier on the creature.)
Improve Instinct
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- Stats Required: 12
- Replaces Instinct with the Improved Instinct ability.
Improved Instinct
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- Hotkey: F
- Mana Cost: 0
- Duration: 1 seconds
- Cooldown: 45 seconds
- Gives Saber 30% chance to do 3x damage, and 10% increased chance to Evade an attack. On activation, 100% chance of dodging single-target spells, and 50% chance of dodging each hit of Tsubame Gaeshi for duration.
Knighthood / Chivalry
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- Stats Required: 14
- Increases the damage of Invisible Air and Caliburn. Also grants Caliburn its slow ability.
- Invisible Air damage increased by 150
- Caliburn damage increased by 200 and slows targets by 50% for 3 seconds.
- Increases the damage of Invisible Air and Caliburn. Also grants Caliburn its slow ability.
Improved Charisma
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- Stats Required: 8
- Improves Charisma ability.
Improved Charisma
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- Mana Cost: Passive
- Increases damage, attack speed and movement speed of nearby allies.
- Attack Speed and attack damage Increase: 25%
- Movement Speed Increase: From 10% to 15%
- Range: 900
Strike Air
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- Stats Required: 10
- Type: Anti-Army Noble Phantasm
- Hotkey: D
- Mana Cost: 400
- Saber charges then unleashes a line of Invisible Air, doing damage and pushing enemies back by 600 units upon contact. Enemies that collide with terrain take 200 additional damage and are stunned for 1 second. Enemies hit also have their movement speed reduced by 99% for 2 seconds. Allies hit will have their movement speed increased by 30% for 10 seconds.
- Damage: 500 + (125 x Level of Caliburn ) + (125 x Level of Avalon ) [Maximum damage of 1,750]
- Damage Upon Collision: 200
- Cast Time: 1.75 seconds.
- Cast Range: 1000
- Range: 1200
- Width of Beam: 400
- Cooldown: 60 seconds
- Special: Does not do damage or push back True Assassin when he has Protection from Wind attribute. Also does not do damage to False Assassin. Cooldown cannot be reset by Skill Reset.
Max Excalibur(Combo)
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- Activation: Cast Avalon (R) and Excalibur (E) within 5 seconds of the first cast. Requires 20 in all stats.
- Mana Total of Spells: 1200
- Damage: 2500 (+3000 with Improved Excalibur)
- Cast Time: 3 seconds
- Range: 2200
- Cooldown: 140 seconds
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